While before you had to carefully think about placement, moving, lines of sights etcĪnd both players / armies are supposed to be playing at the same time, the turn system is just a way to represent this, moving during the opponent's turn doesn't make sense except maybe for particular Godardc wrote: The reactions system takes the tactical side out of the game, because you can correct your mistake and simply avoid being charged or shoot at. That or you are hyper-focusing on individual examples rather than the game as a whole, in which case you need to broaden your viewpoint. I think you maybe need to get better at list building chief.Ģ - I'm not sure you understand exactly how these Reactions work if you think that one movement Reaction will win you the game.
HORUS HERESY 2.0 RELEASE DATE FULL
Another's Tsons list has 30 Tacticals, Tartaros Terminators, Sehkmet Terminators, a Vindicator, a full Lascannon Predator, a juiced-up Librarian, and a juiced-up Praetor all in 2k points. In my friend's Blood Angel list at 2k points, they have Crimson Paladins, Dawnbringers, Angels Tears with Assault Cannons, and the jump Contemptor while also having 2 Tactical Squads mounted in Rhinos and one of the BA named characters. Avoiding this important, decisive assault, not because you are good but because you pushed a button and winning like this, is definitely not goodġ - If you're playing at 3k points and have one super killy unit, that's your fault. How many palatine blades squads will be on the battlefield ? How many terminator units ? Usually, one, maybe two in a 3,000 pts army. And there is only a handful reactions isn't a good argument when there is only a few units on the table.